Emily O’Neal


I’m a creative director and game designer with a proven track record of shipping award-winning games, crafting immersive experiences, and driving innovation across gaming, XR, and interactive media.


Game Design + UI/UX

Trombone Champ: Unflattened


Meta’s Most Innovative Apps 2024
The viral hit and BAFTA-nominated trombone music game reimagined for virtual reality.


2024
Flat2VR Studios

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Game Design

Nano


Meta’s App of the Year 2023 
VR adventure takes players on an immersive journey through the human body. 

2023
Lighthaus Inc.


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Game Design + UI/UX

RoboQuest VR


VR adaptation of the fast-paced roguelite shooter.

In Productin
Flat2VR Studios

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Game Design + UI/UX

Sky Runner


Turn your living room into a mixed-reality battleground where you pilot drones, outsmart enemies, and save the day.

In Production
Flat2VR Studios

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UI/UX

Animal Crossing Redesign


Redesign for Nintendo Switch game onboarding experience.

2024
ELVTR UI/UX for Gaming


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Game Design + Prototyping

Atomaton


Early prototyping and game design for a Chemistry-themed VR/MR game.

2024
Lighthaus Inc.


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UX + World Building

Ocean II


Immersive narrative experience for waterproof VR headset used in waterparks around the world.

2021
Ballast Technologies

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Research + Game Design

Allergy Test VR


Virtual reality anxiety-reduction game for pediatric patients undergoing allergy testing.

2020
Stanford Virtual Human Interaction Lab

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UX + Worldbuilding

Dragon


Virtual reality thrill ride made for in-pool DIVR+ system with jets and haptics.

2020
Ballast Technologies

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UI/UX

Charleston Reconstructed


Location-based AR experience designed to challenge historical narratives.

2020
Brown Institute

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Illustration + Visuals

Graphic Design


Freelance graphic design projects over the years. 

2017-2024
Self

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Immersive Art

Experimental 


Performance art and installations exploring human relationship with technology through immersive experiences.

2019
Self + Ballast

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