I’m a creative director and game designer with a proven track record of shipping award-winning games, crafting immersive experiences, and driving innovation across gaming, XR, and interactive media.
Game Design + UI/UXTrombone Champ: Unflattened
Meta’s Most Innovative Apps 2024
The viral hit and BAFTA-nominated trombone music game reimagined for virtual reality.
2024
Flat2VR Studios
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Game Design
Meta’s App of the Year 2023
VR adventure takes players on an immersive journey through the human body.
2023
Lighthaus Inc.
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Game Design + UI/UX
VR adaptation of the fast-paced roguelite shooter.
In Productin
Flat2VR Studios
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Game Design + UI/UXSky Runner
Turn your living room into a mixed-reality battleground where you pilot drones, outsmart enemies, and save the day.
In Production
Flat2VR Studios
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UI/UX
Redesign for Nintendo Switch game onboarding experience.
2024
ELVTR UI/UX for Gaming
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Game Design + Prototyping
Early prototyping and game design for a Chemistry-themed VR/MR game.
2024
Lighthaus Inc.
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UX + World Building
Immersive narrative experience for waterproof VR headset used in waterparks around the world.
2021
Ballast Technologies
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Research + Game Design
Virtual reality anxiety-reduction game for pediatric patients undergoing allergy testing.
2020
Stanford Virtual Human Interaction Lab
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UX + Worldbuilding
Virtual reality thrill ride made for in-pool DIVR+ system with jets and haptics.
2020
Ballast Technologies
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UI/UX
Location-based AR experience designed to challenge historical narratives.
2020
Brown Institute
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Illustration + Visuals
Freelance graphic design projects over the years.
2017-2024
Self
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Immersive Art
Performance art and installations exploring human relationship with technology through immersive experiences.
2019
Self + Ballast
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