Emily O’Neal


I’m a creative director and game designer with a proven track record of shipping award-winning games, crafting immersive experiences, and driving innovation across gaming, XR, and interactive media.

Creative Lead

Out of Sight VR


A mind-bending second-person VR thriller where you guide a young girl from the eyes of her teddy bear. Solve puzzles, survive nightmares, and protect her at all costs.


2025
Flat2 VR Studios & The Gang

read more






Game Design

Universal Studios Mobile Experience


Led game design on a sprint with Universal Studios’ innovation team defining game structure, ranking system, and progression for a multi-million dollar future mobile experience.

2025
Forward Studio

STEALTH



Game Design + UI/UX

Trombone Champ: Unflattened


Meta’s Most Innovative Apps 2024
The viral hit and BAFTA-nominated trombone music game reimagined for virtual reality.


2024
Flat2VR Studios & Holy Wow

read more







Lead Game Designer, Case Study

Nano


Meta’s App of the Year 2023
VR adventure takes players on an immersive journey through the human body.

2023
Lighthaus Inc.


read more




Creative Lead

Postal 2 VR


The infamous open-world chaos sim returns in full VR. Cause mayhem, push boundaries, and explore Paradise like never before—with both hands.

In Production
Flat2 VR Studios, Team Beef, 
Running with Scissors

read more





Creative Lead

RoboQuest VR


VR adaptation of the fast-paced roguelite shooter that blends fast-paced combat and tactical upgrades.

In Production
Flat2VR Studios & RyseUp

read more







Game Design + UI/UX

Sky Runner


Turn your living room into a mixed-reality battleground where you pilot drones, outsmart enemies, and save the day.

In Production
Flat2VR Studios

read more







UI/UX, Case Study

Animal Crossing Redesign


Redesign for Nintendo Switch game onboarding experience.

2024
ELVTR UI/UX for Gaming


read more





Game Design + Prototyping

Atomaton


Early prototyping and game design for a Chemistry-themed VR/MR game.

2024
Lighthaus Inc.


read more




UX + World Building

Ocean II


Immersive narrative experience for waterproof VR headset used in waterparks around the world.

2021
Ballast Technologies

read more






Research + Game Design, Case Study

Allergy Test VR


Virtual reality anxiety-reduction game for pediatric patients undergoing allergy testing.

2020
Stanford Virtual Human Interaction Lab

read mo



UX + Worldbuilding

Dragon


Virtual reality thrill ride made for in-pool DIVR+ system with jets and haptics.

2020
Ballast Technologies

read more






UI/UX

Charleston Reconstructed


Location-based AR experience designed to challenge historical narratives.

2020
Brown Institute

read more






Illustration + Visuals

Graphic Design


Freelance graphic design projects over the years. 

2017-2024
Self

read more






Immersive Art

Experimental 


Performance art and installations exploring human relationship with technology through immersive experiences.

2019
Self + Ballast

read more