Emily O’Neal


I’m a creative director and game designer with a proven track record of shipping award-winning games, crafting immersive experiences, and driving innovation across gaming, XR, and interactive media.

RoboQuest VR



ROLE:   Creative Lead
TOOLS:  Figma, Unity
Roboquest VR brings the high-octane, roguelite action of Roboquest into a fully immersive virtual reality experience. 

As Creative Lead, I’ve been responsible for adapting the game’s fast-paced combat and progression systems to VR, ensuring seamless interaction and a fresh perspective on its beloved gameplay.

Currently in development, Roboquest VR is designed to push the boundaries of VR roguelites, delivering thrilling updates as we build toward the full release.