Emily O’Neal


I’m a creative director and game designer with a proven track record of shipping award-winning games, crafting immersive experiences, and driving innovation across gaming, XR, and interactive media.

Trombone Champ: Unflattened



ROLE:   Creative Lead
TOOLS:  Figma, Unity
Trombone Champ: Unflattened is the world's second trombone-based rhythm music game!

As Creative Lead on the project, I was responsibile for creating the VR-exclusive campaign, the game’s narrative, and the trombone economy. I oversaw UI/UX design and development and worked closely the with the art team to create over 50 trombones. 

Following the game’s 2024 launch, I have continue to lead the design and implementation of post-launch updates and new features, ensuring an evolving and engaging experience for players.

Trombone Champ is available on Meta Quest, PSVR, and Steam.