Emily O’Neal


I’m experience designer, specializing in immersive and game design. I’m based out of Brooklyn, NY.

EXPERIMENTAL


Breathe

2021 | Balalst
ROLE:  Experience Designer, Materials Artist
TOOLS: Unity, Blender
Breathe invites visitors to immerse themselves in a deep breathing meditation while floating in a sensory deprivation tank. As the lead experience designer, I guided the project from initial storyboard to launch.

To create the enchanting underwater world filled with ethereal, mesmerizing jellyfish, our team pioneered new shader techniques and custom animated materials for our mobile platform. I was responsible for designing the experience in Unity, integrating the work of our technical artists throughout the process. The final product is a 17-minute meditation designed to be experienced while floating on your back in a float tank.

The project is currently available at Lift / Next Level Floats in Brooklyn, NY. 






Motion Immortal

2020 | Stanford University
ROLE:  Creative Director, Choreographer
TOOLS: Unity, Blender
Motion Immortal is an experimental VR performance exploring embodiment, sound, movement, and out of body experiences. Unlike other transient VR expereinces, we store and use the tracking data of all past users to make the past an integral part to every new visitor’s experience. The visitor is invited to mirror the movements of a stranger, whoc is the amalgamation of three million lines of tracking data collected from the last user in the space.


Motion Immortal addresses the implications of the permanence of memory in the digital age – does perpetuity add relevance to our actions, and must this relevance carry with it a sense of weight and responsibility? Or, conversely, is the human experience losing its meaning by being reduced to just numbers? 








Tempus Fugit

2020 | Stanford University
ROLE:  Creative Director, Performer
TOOLS: Unity, HTC Vive
Tempus Fugit is a performance piece performed in the Spring of 2020 at Stanford University. The dancer takes on the role of earth itself, controlling the rise and fall of new geological formations and the flossoming of new plants with the movement of her arms. Tempus Fugit maps the cosmological time scale of the earth to that of a human, giving the audience a new appreciation of nature.