Trombone Champ: Unflattened

A VR reimagining of the viral rhythm game, expanding its quirky humor into a full campaign, trombone economy, and immersive musical experience.

00

problem

The original Trombone Champ became an internet sensation for its chaotic humor and parody of rhythm games. But its success posed a challenge for VR adaptation: how do you preserve the absurdity and timing precision of a 2D rhythm game while making it physically engaging, readable, and fun in a 3D space?

solution

Unflattened transforms Trombone Champ into a full VR experience. It is not just a port, but a complete reimagination of the structure and progression of the game. Players embark on a trombone-centric filled journey filled with challenges, unlocks, and customization. The new economy and campaign give players long-term goals while keeping the humor intact.

As Creative Lead, I directed the design and tone of the VR-exclusive campaign. My goal was to maintain the musical expression and comedic chaos, while introducing systems that rewarded long-term play.

I built the campaign structure from the ground up, transforming each song into a self-contained journey with three distinct challenges. To give players reasons to keep playing beyond high scores, I designed a trombone-based economy that rewarded mastery and collection. Players can earn, unlock, and customize instruments with their own distinct personalities.

Working closely with the art team, I oversaw the creation of more than fifty trombones, each balancing visual flair, rarity and humor. I also guided the UI/UX direction to ensure every interface, from menus to progression screens, felt grounded in 3D space and part of the Tromboner universe.

TCU launched in November of 2024 and was recognized among the Most Innovative Apps in Meta's Best of Quest end of year awards. Since launch, I've continued to lead design and feature development, expanding the game with new content, systems, and rewards that sustain its community and keep the experience evolving.

year

2024

year

2024

year

2024

year

2024

timeframe

12 months

timeframe

12 months

timeframe

12 months

timeframe

12 months

tools

Unity, Figma, Adobe Suite

tools

Unity, Figma, Adobe Suite

tools

Unity, Figma, Adobe Suite

tools

Unity, Figma, Adobe Suite

category

Game Design

category

Game Design

category

Game Design

category

Game Design

01

We built a full-scale 3D theater for performances, complete with the original Tromboners as the audience. They cheer, boo, and burst into laughter with exaggerated, slapstick reactions that make every performance feel alive and unhinged.
We built a full-scale 3D theater for performances, complete with the original Tromboners as the audience. They cheer, boo, and burst into laughter with exaggerated, slapstick reactions that make every performance feel alive and unhinged.
We built a full-scale 3D theater for performances, complete with the original Tromboners as the audience. They cheer, boo, and burst into laughter with exaggerated, slapstick reactions that make every performance feel alive and unhinged.
We built a full-scale 3D theater for performances, complete with the original Tromboners as the audience. They cheer, boo, and burst into laughter with exaggerated, slapstick reactions that make every performance feel alive and unhinged.

02

Early sketches explored how to keep the menus diegetic. For the trombone collection, we imagined a rack of instruments appearing in front of the player on stage.
Early sketches explored how to keep the menus diegetic. For the trombone collection, we imagined a rack of instruments appearing in front of the player on stage.
Early sketches explored how to keep the menus diegetic. For the trombone collection, we imagined a rack of instruments appearing in front of the player on stage.
Early sketches explored how to keep the menus diegetic. For the trombone collection, we imagined a rack of instruments appearing in front of the player on stage.

03

Players earn “toots” by performing songs, use them to buy bags of collectible cards, and trade those cards for trombones.
Players earn “toots” by performing songs, use them to buy bags of collectible cards, and trade those cards for trombones.
Players earn “toots” by performing songs, use them to buy bags of collectible cards, and trade those cards for trombones.
Players earn “toots” by performing songs, use them to buy bags of collectible cards, and trade those cards for trombones.

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open to new opportunities, let's connect

.say hello

open to new opportunities, let's connect

.say hello

open to new opportunities, let's connect

.say hello

open to new opportunities, let's connect