About

I came to design through behavioral biology, studying how the technology around us shapes the way we think and act. Flat screens always felt like an undersell of what humans do most naturally: move through space, use our hands, respond to presence.

For the last decade, I've been building immersive experiences. VR is where I've spent most of my time, but my goal was never immersion for its own sake. I love designing technology that works the way people do. Tech should always fit around us, rather than asking us to fit around it.

In my free time, I love to dance and care for my plants and garden. I'm currently working on a personal cyberdeck project that will help me communicate a bit better with my houseplants.

timeline

2024 — Now

Flat2VR Studios

Design Lead

Taking games built for flat screens and rebuilding them as native VR experiences across Quest, PSVR, and beyond. The work is a constant translation problem: every button press, every menu has to become something you do with your body. Shipped titles include Trombone Champ: Unflattened and RoboQuest VR.

2024 — Now

Flat2VR Studios

Design Lead

Taking games built for flat screens and rebuilding them as native VR experiences across Quest, PSVR, and beyond. The work is a constant translation problem: every button press, every menu has to become something you do with your body. Shipped titles include Trombone Champ: Unflattened and RoboQuest VR.

2024 - 2025

Forward

Experience Designer

Designed core systems architecture for a phygital fan engagement platform for Universal Parks including quests, leaderboards, collectible sets, and the reward logic that tied them together.

2024 - 2025

Forward

Experience Designer

Designed core systems architecture for a phygital fan engagement platform for Universal Parks including quests, leaderboards, collectible sets, and the reward logic that tied them together.

2024

NoteGrid / Wimbo

Lead Product Designer

Directed UX overhaul and shipped redesign of an iOS and Android music learning app to the App Store and Google Play

2024

NoteGrid / Wimbo

Lead Product Designer

Directed UX overhaul and shipped redesign of an iOS and Android music learning app to the App Store and Google Play

2021 - 2024

Lighthaus VR

Creative Director

Led creative direction on award-winning VR experiences that teach through embodied learning, the idea that students remember what their bodies do, not what they read. Directed everything from game design and narrative to visual identity and classroom systems.

2021 - 2024

Lighthaus VR

Creative Director

Led creative direction on award-winning VR experiences that teach through embodied learning, the idea that students remember what their bodies do, not what they read. Directed everything from game design and narrative to visual identity and classroom systems.

2020 - 2021

Ballast

Creative Producer

Built virtual worlds for waterparks. The immersive environments mapped to the physical movement of waterslides, experienced through waterproof headset.

2020 - 2021

Ballast

Creative Producer

Built virtual worlds for waterparks. The immersive environments mapped to the physical movement of waterslides, experienced through waterproof headset.

2019 - 2020

Stanford VHIL

Researcher

Designed and researched immersive simulations including a VR intervention for pediatric allergy testing, studies on building empathy through presence, and work exploring VR's potential for elder mental health.

2019 - 2020

Stanford VHIL

Researcher

Designed and researched immersive simulations including a VR intervention for pediatric allergy testing, studies on building empathy through presence, and work exploring VR's potential for elder mental health.