about

I’m a designer exploring how digital experiences shape the way we play, learn, and connect.

.experience

6 years

.location

Brooklyn (EST)

.freelance

Available

hi there

We spend so much of our lives distracted, multitasking, and rushing through moments. I want to design experiences that help us pause, even briefly, and feel fully present.

.work experience

2024 — Now

Flat2VR Studios

Creative Lead

Lead the creative and design direction for immersive games and VR adaptations across multiple platforms.

2024 — Now

Flat2VR Studios

Creative Lead

Lead the creative and design direction for immersive games and VR adaptations across multiple platforms.

2024 — Now

Flat2VR Studios

Creative Lead

Lead the creative and design direction for immersive games and VR adaptations across multiple platforms.

2024 — Now

Flat2VR Studios

Creative Lead

Lead the creative and design direction for immersive games and VR adaptations across multiple platforms.

2024 - 2025

Forward

Experience Designer

Lead design and experience strategy for interactive mobile projects.

2024 - 2025

Forward

Experience Designer

Lead design and experience strategy for interactive mobile projects.

2024 - 2025

Forward

Experience Designer

Lead design and experience strategy for interactive mobile projects.

2024 - 2025

Forward

Experience Designer

Lead design and experience strategy for interactive mobile projects.

2021 - 2024

Lighthaus VR

Creative Director

Directed the design and development of award-winning educational VR experiences that merge storytelling, science, and gameplay.

2021 - 2024

Lighthaus VR

Creative Director

Directed the design and development of award-winning educational VR experiences that merge storytelling, science, and gameplay.

2021 - 2024

Lighthaus VR

Creative Director

Directed the design and development of award-winning educational VR experiences that merge storytelling, science, and gameplay.

2021 - 2024

Lighthaus VR

Creative Director

Directed the design and development of award-winning educational VR experiences that merge storytelling, science, and gameplay.

2020 - 2021

Ballast

Creative Producer

Built interactive worlds and immersive environments in Unity.

2020 - 2021

Ballast

Creative Producer

Built interactive worlds and immersive environments in Unity.

2020 - 2021

Ballast

Creative Producer

Built interactive worlds and immersive environments in Unity.

2020 - 2021

Ballast

Creative Producer

Built interactive worlds and immersive environments in Unity.

2019 - 2020

Stanford VHIL

Researcher

Designed and researched immersive simulations exploring human behavior and empathy in VR.

2019 - 2020

Stanford VHIL

Researcher

Designed and researched immersive simulations exploring human behavior and empathy in VR.

2019 - 2020

Stanford VHIL

Researcher

Designed and researched immersive simulations exploring human behavior and empathy in VR.

2019 - 2020

Stanford VHIL

Researcher

Designed and researched immersive simulations exploring human behavior and empathy in VR.

.stack

Figma

product design

Figma

product design

Figma

product design

Figma

product design

Unity

3D

Unity

3D

Unity

3D

Unity

3D

Procreate

illustration

Procreate

illustration

Procreate

illustration

Procreate

illustration

Notion

productivity

Notion

productivity

Notion

productivity

Notion

productivity

Adobe Suit

visuals

Adobe Suit

visuals

Adobe Suit

visuals

Adobe Suit

visuals

Miro

systems

Miro

systems

Miro

systems

Miro

systems

.say hello

open to new opportunities, let's connect

.say hello

open to new opportunities, let's connect

.say hello

open to new opportunities, let's connect

.say hello

open to new opportunities, let's connect