menu
about
I’m a designer exploring how digital experiences shape the way we play, learn, and connect.
.experience
6 years
.location
Brooklyn (EST)
.freelance
Available




hi there
We spend so much of our lives distracted, multitasking, and rushing through moments. I want to design experiences that help us pause, even briefly, and feel fully present.
.work experience
2024 — Now
Flat2VR Studios
Creative Lead
Lead the creative and design direction for immersive games and VR adaptations across multiple platforms.
2024 — Now
Flat2VR Studios
Creative Lead
Lead the creative and design direction for immersive games and VR adaptations across multiple platforms.
2024 — Now
Flat2VR Studios
Creative Lead
Lead the creative and design direction for immersive games and VR adaptations across multiple platforms.
2024 — Now
Flat2VR Studios
Creative Lead
Lead the creative and design direction for immersive games and VR adaptations across multiple platforms.
2024 - 2025
Forward
Experience Designer
Lead design and experience strategy for interactive mobile projects.
2024 - 2025
Forward
Experience Designer
Lead design and experience strategy for interactive mobile projects.
2024 - 2025
Forward
Experience Designer
Lead design and experience strategy for interactive mobile projects.
2024 - 2025
Forward
Experience Designer
Lead design and experience strategy for interactive mobile projects.
2021 - 2024
Lighthaus VR
Creative Director
Directed the design and development of award-winning educational VR experiences that merge storytelling, science, and gameplay.
2021 - 2024
Lighthaus VR
Creative Director
Directed the design and development of award-winning educational VR experiences that merge storytelling, science, and gameplay.
2021 - 2024
Lighthaus VR
Creative Director
Directed the design and development of award-winning educational VR experiences that merge storytelling, science, and gameplay.
2021 - 2024
Lighthaus VR
Creative Director
Directed the design and development of award-winning educational VR experiences that merge storytelling, science, and gameplay.
2020 - 2021
Ballast
Creative Producer
Built interactive worlds and immersive environments in Unity.
2020 - 2021
Ballast
Creative Producer
Built interactive worlds and immersive environments in Unity.
2020 - 2021
Ballast
Creative Producer
Built interactive worlds and immersive environments in Unity.
2020 - 2021
Ballast
Creative Producer
Built interactive worlds and immersive environments in Unity.
2019 - 2020
Stanford VHIL
Researcher
Designed and researched immersive simulations exploring human behavior and empathy in VR.
2019 - 2020
Stanford VHIL
Researcher
Designed and researched immersive simulations exploring human behavior and empathy in VR.
2019 - 2020
Stanford VHIL
Researcher
Designed and researched immersive simulations exploring human behavior and empathy in VR.
2019 - 2020
Stanford VHIL
Researcher
Designed and researched immersive simulations exploring human behavior and empathy in VR.
.stack

Figma
product design

Figma
product design

Figma
product design

Figma
product design

Unity
3D

Unity
3D

Unity
3D

Unity
3D

Procreate
illustration

Procreate
illustration

Procreate
illustration

Procreate
illustration

Notion
productivity

Notion
productivity

Notion
productivity

Notion
productivity

Adobe Suit
visuals

Adobe Suit
visuals

Adobe Suit
visuals

Adobe Suit
visuals

Miro
systems

Miro
systems

Miro
systems

Miro
systems