Emily O’Neal


I’m a creative director and game designer with a proven track record of shipping award-winning games, crafting immersive experiences, and driving innovation across gaming, XR, and interactive media.

Featured Work


Creative Lead

Out of Sight VR


Led VR interaction design for VR stealth experience blending narrative with 2nd person gameplay

2025
Flat2 VR Studios 
The Gang

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Creative Lead

Trombone Champ: Unflattened


Meta’s Most Innovative Apps 2024
Directed new campaign design and UI/UX for VR adaptation of viral PC rhythm game


2024
Flat2VR Studios 
Holy Wow

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Game Designer

Universal Studios Mobile Experience


Defined progression and ranking systems for future mobile experience. Work under NDA

2025
Forward Studio
Universal Studios 

 STEALTH  




Creative Director

Nano


Meta’s App of the Year 2023
Created VR educational game from concept to award-winning launch

2023
Lighthaus Inc.


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Creative Lead

POSTAL 2 REDUX & VR


Guiding design for remaster of the cult classic shooter for PC, console and VR

In Production
Flat2 VR Studios
Team Beef
Running with Scissors

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Creative Lead

RoboQuest VR


Supported gameplay and UI/UX design to guide the VR adaptation of this fast-paced roguelite FPS.

In Production
Flat2VR Studios
RyseUp
Starbreeze

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Creative Lead

Sky Runner


Directed game design, UI/UX, concept vision, and production for this mixed-reality drone game

In Production
Flat2VR Studios

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Creative Lead

Surviving Mars: Pioneer


Guided the project through its final production phases for the early access and launch builds

2025
Flat2VR Studios
Bolverk Games
Paradox Interactive

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More Work



Switch UI/UX

Animal Crossing Redesign


Redesign for Nintendo Switch game onboarding experience

2024
ELVTR UI/UX for Gaming

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Game Design + Prototyping

Atomaton


Outerspace city builder VR/MR game with real Chemisty

2024
Lighthaus Inc.


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UX + World Building

Ocean II


Immersive narrative experience deployed in waterparks around the world

2021
Ballast Technologies

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Research + Game Design, Case Study

Allergy Test VR


VR game designed to reduce anxiety in pediatric allergy test patients 

2020
Stanford Virtual Human Interaction Lab

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UX + Worldbuilding

Dragon


Underwater VR thrill ride

2020
Ballast Technologies

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Mobile UI/UX

Charleston Reconstructed


Location-based AR experience

2020
Brown Institute

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Illustration + Branding

Graphic Design


Freelance graphic design projects over the years

2017-2024
Multiple Clients

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Immersive Art

Experimental


Performance art and installations 

2019
Multiple Clients

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