I’m a creative director and game designer with a proven track record of shipping award-winning games, crafting immersive experiences, and driving innovation across gaming, XR, and interactive media.
Creative LeadOut of Sight VR
A mind-bending second-person VR thriller where you guide a young girl from the eyes of her teddy bear. Solve puzzles, survive nightmares, and protect her at all costs.
2025
Flat2 VR Studios & The Gang
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Game DesignUniversal Studios Mobile Experience
Led game design on a sprint with Universal Studios’ innovation team defining game structure, ranking system, and progression for a multi-million dollar future mobile experience.
2025
Forward Studio
STEALTH
Game Design + UI/UX
Trombone Champ: Unflattened
Meta’s Most Innovative Apps 2024
The viral hit and BAFTA-nominated trombone music game reimagined for virtual reality.
2024
Flat2VR Studios & Holy Wow
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Lead Game Designer, Case Study
Meta’s App of the Year 2023
VR adventure takes players on an immersive journey through the human body.
2023
Lighthaus Inc.
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Creative LeadPostal 2 VR
The infamous open-world chaos sim returns in full VR. Cause mayhem, push boundaries, and explore Paradise like never before—with both hands.
In Production
Flat2 VR Studios, Team Beef,
Running with Scissors
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Creative Lead
VR adaptation of the fast-paced roguelite shooter that blends fast-paced combat and tactical upgrades.
In Production
Flat2VR Studios & RyseUp
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Game Design + UI/UX Sky Runner
Turn your living room into a mixed-reality battleground where you pilot drones, outsmart enemies, and save the day.
In Production
Flat2VR Studios
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UI/UX, Case Study
Redesign for Nintendo Switch game onboarding experience.
2024
ELVTR UI/UX for Gaming
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Game Design + Prototyping
Early prototyping and game design for a Chemistry-themed VR/MR game.
2024
Lighthaus Inc.
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UX + World Building
Immersive narrative experience for waterproof VR headset used in waterparks around the world.
2021
Ballast Technologies
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Research + Game Design,
Case Study
Virtual reality anxiety-reduction game for pediatric patients undergoing allergy testing.
2020
Stanford Virtual Human Interaction Lab
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UX + Worldbuilding
Virtual reality thrill ride made for in-pool DIVR+ system with jets and haptics.
2020
Ballast Technologies
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UI/UX
Location-based AR experience designed to challenge historical narratives.
2020
Brown Institute
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Illustration + Visuals
Freelance graphic design projects over the years.
2017-2024
Self
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Immersive Art
Performance art and installations exploring human relationship with technology through immersive experiences.
2019
Self + Ballast
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