Emily O’Neal


I’m a creative director and game designer with a proven track record of shipping award-winning games, crafting immersive experiences, and driving innovation across gaming, XR, and interactive media.

Postal 2 VR



ROLE:   Creative Lead
TOOLS:  Figma, Unity
Postal 2: VR reimagines the infamous open-world comedy shooter for virtual reality, amplifying its satirical, over-the-top violence and dark humor through immersive VR gameplay, a fully interactive arsenal—from dual-wielding absurd weapons to precise melee combat—and dynamic NPC interactions uniquely tailored for VR.

As Creative Lead, I support the design, development, and art team in adapting Postal 2’s iconic sandbox freedom and controversial comedic tone into compelling VR mechanics, ensuring intuitive controls, a robust VR inventory system, gesture-based interactions, and vivid physics-driven gore.

Currently in development for Steam, PSVR, and Quest, Postal 2: VR aims to deliver unprecedented immersion, letting players explore its bizarre world and characters with enhanced interactivity—and yes, even pee with precision.