I’m a creative director and game designer with a proven track record of shipping award-winning games, crafting immersive experiences, and driving innovation across gaming, XR, and interactive media.
Out of Sight VR
ROLE: Creative Lead
TOOLS: Figma, UnityOut of Sight VR is a groundbreaking second-person narrative experience, flipping traditional VR gameplay by placing you in the perspective of a teddy bear who guides Sophie - a young blind girl - through the mysteries of a dark, haunted mansion.
As Creative Lead of the VR adaptation, I collaborate closely with development and art to reimagine the core gameplay for an immersive context.
Currently in development, Out of Sight VR
pushes VR storytelling boundaries, delivering unprecedented second-person immersion and a heartfelt connection that makes Sophie's safety feel deeply personal.